Saturday, December 7, 2013

Donnybrook

Clarence Harrison - Donnybrook will be sent to the printer in a few days and will be available for pre-order very soon (watch this space). It has taken a year of work that I have thoroughly enjoyed. There is a full feature next month in Wargames Illustrated, but our loyal readers get a sneak peek here!

Donnybrook is a fast paced skirmish game designed to cover conflicts across the globe from 1660 to 1760. The basic game of requires a force of 12-48 models, depending on their quality, and one character who represents the player on the table top. Games are played on a 4x4' table. You can add additional units and additional characters as you like, as long as both sides use the same conventions, though you'll need a larger table as you increase the numbers! Donnybrook uses a card driven turn system that creates exciting, unpredictable play. Besides leading government troops into battle, you can choose mobs of armed peasants, murderous brigands, religious fanatics, sinister cultists, ferocious highlanders, or tribal natives. The book includes the rules, faction lists, weapons primer, random events, seven scenarios, a thrilling battle report, a period and theater guide, and a double sided playsheet. The finished book is 112 pages and contains more than 150 awesome photographs by Mr Hilton!

Table of Contents

We'll announce the launch of pre-orders very soon so stay tuned!

8 comments:

  1. Sounds greate ! Realy looking forward to this !

    Best regards Michael

    ReplyDelete
  2. Please tell me that it is goin' to be on sale very soon! We played it at Crisis antwerpen and can't wait to get our hands on a copy

    ReplyDelete
  3. Donnybrook is at the printer... The holidays pushed things back, but we should have the books in the next couple of weeks. Preorders will go up as soon as we have a reasonable expectation of a delivery schedule!

    ReplyDelete
  4. Special cards for the turns or just a normal deck?

    ReplyDelete
  5. The Action deck consists of one card for each Unit, one card for each Character, a Reload card, a Turn Over card, and an optional Event card. Because of the nature of the game, players need to make their own cards to match their forces. These can be as simple as handwritten index cards or custom cards produced on a PC. I have a series of articles coming up on the blog with guides to making cards, including a sheet of blanks that can be printed and filled in.

    ReplyDelete

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