Saturday, October 24, 2015

GNW Swedish battalion packs now available


Well, I have finally got round to sorting out all the bags of Swedes lying around my house to create six different battalion packs.


I have gone for the original scope of the range with Standing. Marching and Attacking battalions available in both tricorne and karpus.

Until the end of November 2015 you can get two free Swedish infantry flags of your choice with the battalion. Just send me an email at wordtwister@hotmail.co.uk naming the battalion you want.

 
Pack price is £28.00 which offers a 20% saving on buying the 4 packs separately.
 
 

The Russians will be with me at the end of this week so watch out for them too!


Now,what's next on my list of things to do?

Monday, October 19, 2015

Waterloo 200 - League of Augsburg style

Waterloo from the south west

This was months in the planning and involved Adrian building from scratch 72 tiles to an exact ground scale plan. Bob and Gerry spent copious amounts of both time and money swelling the ranks of their collections so that in the end, together with my own collection and contributions from Alan Cuggy, Bill Paterson, Colin Napier, Ross McNeil and  Peter McCarroll we were able to raise in 1:20 model to man ratio about 190 battalions and 70+ cavalry regiments. This produced a total number of figures running close to 8,000. We had every single formation at the battle represented.
La Haie Sainte has already been pounded to dust and over run by Quiot

Republic to Empire was the rules vehicle and a flexible approach to time allowed us to vary the turn length to represent between 20 minutes and one hour. We aimed to achieve what most other reconstructions of the battle seem to have failed to do this year, that is - finish the wargame and get a result.
1st Division advance past the captured farm about 1330 hours

We followed the various blogs by groups in the UK, US and Australia who were also refighting the battle this year. We tried to learn from their reports and comments. We knew very well how effective Republic to Empire is at moving a massive battle with thousands of figures towards a result but this was Waterloo and tampering with the jewel in many gamers' crowns was really going to be a test.
the massive regiments of the Imperial Guard light cavalry

We had many little house mechanisms to handle the choke points and had decided well in advance that the Prussians would be managed as a concept and not actual physical figures. The very practical reason for this was that Prussian players would have had to wait for the late afternoon of day 1 in order to do anything. That did not fit with the total emersion experience we wanted to offer.
The Emperor near some corps artillery

In the end we fought to a clear conclusion at about 8.30pm battle time. We had 13 players and 3 umpires.
Elements of Milhaud's and Reille's corps

The French plan used historical deployments but allowed Paul Patrick aka Napoleon to follow his own battle plan. Les Rumble stepped into the boots of the Duke at very short notice and was allowed the same conditions in terms of how he approached the battle.
a flurry of flash bulbs

On the morning of day one each French player commanded a division as follows: Bonaparte, Foy, Bachelu, Quiot, Donzelot, Marcognet and Durette. Napoleon commanded the light cavalry divisions on both flanks and directed the artillery.
near Papelotte Vivian's brigade strike back about 1600 hours

The Allied team was smaller and focused on Hougoumont, La Haye Sainte and the centre right, the centre left and the left around Papelotte.
the view from the east mid afternoon

The battle was intense and action packed. During it many dramatic things happened but the basic French plan was; feint to the left but not attack Hougoumont, reduce La Haye Sainte and force the right between the Brussels road and Papelotte. This plan worked very well.
massive pressure around the crossroads

The Prussians were kept at bay not by Lobau but by Napoleon himself leading a light cavalry division and the Imperial Guard Light cavalry division.
a view from west to east on the southern table

Ney was wounded twice leading the 10th Cuirassiers in a glorious mêlée with Vivian's Hussars. Foy was last man standing when the Eagle of the 1/4e Leger was captured and the regiment wiped out attacking Halkett's brigade. Picton took a ball to the head and survived, Colbert fell leading the Red Lancers against the Prussians.
intense action on the Allied left

The Black Watch broke under pressure. The Gordon's and the Cameron's covered themselves in glory.
pressure on the ridge in the mid afternoon

I could go on and on but suffice it to say the French achieved a convincing but not total victory. They saw off the Prussians but lost Plancenoit in the early evening when the Young Guard were ejected by vastly superior forces. Bulow's corps was spectacularly pushed back by the Emperor and Lefebvre  Desnouttes leading the Guard light cavalry and Pire's lancers. D'Erlon's corps was the sledgehammer which banged down the front door from the crossroads to Papelotte.
KGL around the crossroads in the early afternoon

In doing so they suffered about 60% losses and contributed to the final push along the axis of the Brussels road. Lobau's corps contributed a brigade to this final push whilst its bulk faced east to block any breakthrough from Plancenoit and the Bois de Paris. Reille's corps performed a skilful feint against the British right and sealed off Hougoumont without being sucked into the vortex.
The French are breaking through on the ridge

No huge cavalry attack took place but surgical strikes were performed very effectively all along the right and centre. By nightfall about 9,000 fresh cavalry ready for the pursuit were sitting just below the allied ridge.

This tactical victory would in our opinion have forced Wellington to withdraw during the night covered by the 4-5,000 uncommitted cavalry he had available. His line was paper thin in several places and the Guard infantry positioned east of La Hayes Sainte would have, within 30 minutes been able to smash through the thin remnants of Kempt's Brigade.

The allies fought a hard and intelligent defence but probably failed to move reserves from their strong right to their weak left early enough. In the words of a famous American general, it is all about who gets there fastest with the mostest.

Friday, October 9, 2015

Jim Purky moves on to Swedish cavalry

nice shot of the charge

Moving on from Jim's previous post featuring a fine unit of Swedish GNW infantry here are some shots of a unit of cavalry and very fine they are!
The deep bases create some wonderful movement

Jim has opted for the deep basing I myself prefer which permits a nice arrangement of the horse relative to each other. He has contrasted the traditional blue and yellow colour combo with saddle housings in red which adds a lot to the flavour of the unit.
this shot does them real justice

I had included a couple of shots of my own cavalry which provide further comparison and contrast.
cavalry massing in the rear


Bearing in mind the Swedish trooper figure was sculpted about two years ago as a test he has done very well for Warfare Miniatures and we have sold many hundreds of them.
Charge!!

Clibinarium and I were talking only last week about the Swedish cavalry dolls to be sculpted imminently.

Exciting times for all of us GNW aficionados.
Quickly painted and in plain uniforms which look very effective

Tuesday, October 6, 2015

New Flags for Dutch Foot 1690

Three new Quindia Studios flag sheets will be available in the LoA shop later this week...




Dutch Foot B - VAN HAGEDOORN/MARQUETTE/PALLANDT, SALISCH, and ZOBEL/GOOR
Dutch Foot C - BULLOW/WELDEREN, WIJNBERGEN/BEIJNHEIM, and BEAUMONT/COEHORN
Dutch Foot D - DU THEIL/WAES, NASSAU/FRIESLAND, and FRIESHEIM/HEYDEN

Monday, October 5, 2015

Derry's walls part 7 - things that occured to me

300915 and below 011015

stairwells just to be weathered. Basic shape of removable Armoury roof

Building this project has taken quite a lot of time. One of the advantages of such a protracted construction has been the frequent ideas which have come to me as the whole thing took shape. Experiments and triumphs have begat ideas. Leaving things not quite complete has allowed me to revisit and extend or expand.
the basic construction of the main stair wall
One such example was the two large stairways. I knew they seemed out of proportion when built but this was for a very pragmatic reason - I wanted them to be wide and deep enough to take at least two individually based models without overlap or instability. These were some of the first features to be built and painted but I had thoughts that I would go back to them at some point... for what, I wasn't sure.
A blog member requested this scaling shot
I envisioned some kind of safety wall or balustrade and in the end opted for a simple but sturdy design in keeping with the functional and plain nature of Derry's fortifications. The construction of both a single and double wall section can be  seen in the accompanying photos. The wall adjoining the Armoury creates a particularly striking effect with which I was very pleased.

This wall added a huge amount to the model
The Armoury was an afterthought but has proved to be the most complex construction in the project so far. I wanted a plain building which looked strong, with few windows but a main door and two sets of loading doors - one set on the front wall and the other opening onto the battlements.

under construction the Armoury roof nightmare
The idea of having openings to the lower floors came after the initial construction of the gable ends and during a trip away from home. The cross beam with lifting chains was a post script to the afterthought!
Why didn't I listen to Clarence on the shingle roof strategy??

The time was taken creating the upper floors and a lift off roof the tiling of which was tedious because of the smaller size of card tile I chose to use. There were of course other and quicker ways to create the tile roof but I like the look of individual placed and misplace tiles.

This was a real pain in the ***e

This is indeed a fiddly job and I can attest that the creation of the tiles and subsequent tiling of this one roof took over 6 hours to do. As I used relatively thin card for the roof surface I experimented with various forms of reinforcement as I anticipated the number of times it would be lifted off and replaced. Only time will tell if I judged the reinforcement correctly.

learn how I came a cropper on this design in the next instalment!

Having spent so long gazing and cogitating over this project I almost feel I have walked every model inch of it and that in itself sparks ideas for small additions and modifications. On the eve of starting the final edifice which I have sketched numerous time now without deciding on a final design, I can feel the photo shoots (which were in fact the sole purpose of its construction in the first place) beckoning.

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